Exploring the Fallout Universe, Gaming’s Most Unexpected TV Hit
The post-apocalyptic TV show has come back to its platform, and it's safe to say that audiences were delightfully shocked by the quality of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the player's experience.
We followed Lucy the vault dweller, striving to act with integrity and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any ethical bearings out in the contaminated wastes.
Building Anticipation for a New Chapter
The debut season's finale disclosed key information about those responsible for the global annihilation that condemned a population in underground vaults for hundreds of years. It also raised numerous mysteries open for the second season – and, now, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Starting the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so this time people are arriving with more enthusiasm and altered expectations.”
A New Vegas Vibe for Season Two
The second season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to bring into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its creators ensured authentic items and sets were fabricated, reflecting the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to seem like it’s tangible.”
Indeed, virtually everything you see on-screen is real, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is made by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the video games. This common understanding for the lore is clear in the end result.
The new batch of episodes is being released on a weekly basis rather than as a full-season drop, marking a change from the previous season. This format will create a altered viewing experience, something the creators themselves are excited to observe.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” says Howard. “I can't wait to seeing what people think.”